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Thread: MW Work

  1. #21
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    Re: MW Work

    Thanks for the info. If I remember right, I'm already running the latest. Will have to go over to MW and check around to see what's what.

    Joined Original Message Board: Fri Jan 27, 2006 1:47 pm, Currently with 11298 Posts

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  2. #22
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    Re: MW Work

    Will have to double check what CCC I'm using. Did read over there, that the new ap has a problem using 100% of 1 core. There is a fix, but not yet released.

    Joined Original Message Board: Fri Jan 27, 2006 1:47 pm, Currently with 11298 Posts

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  3. #23
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    Re: MW Work

    That was the culprit. Updated to latest 11.3 CCC and looks like they are going through. Thanks for the advice.

    Joined Original Message Board: Fri Jan 27, 2006 1:47 pm, Currently with 11298 Posts

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  4. #24
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    Re: MW Work

    Quote Originally Posted by Maxwell View Post
    Here is what I have for you MW app_info.xml enthusiasts:

    Code:
    <app_info>
     <app>
     <name>milkyway</name>
     </app>
     <file_info>
      <name>milkyway_0.59_windows_intelx86__ati14.exe</name>
      <executable/>
     </file_info>
    
     <app_version>
      <app_name>milkyway</app_name>
      <version_num>59</version_num>
      <plan_class>ati14</plan_class>
        <flops>1.0e11</flops>
        <avg_ncpus>0.05</avg_ncpus>
        <max_ncpus>1</max_ncpus>
        <coproc>
          <type>ATI</type>
          <count>.5</count>
        </coproc>
      <file_ref>
       <file_name>milkyway_0.59_windows_intelx86__ati14.exe</file_name>
       <main_program/>
      </file_ref>
     </app_version>
      
    </app_info>
    This will not work with command line options - I tried, but I think they are going to have to update the code to do so. Regardless, this version works and will run 2 WUs at a time; if you unsync them, you should have a pretty constant high load on the GPU and not have to wait for the next WU to load.

    This was standard practice with the older ATI opti app version because the WUs were so short.
    New version 0.59 This solves for CPU usage issues. I have edited the app_info file above to use with this version.

    Joined Original Message Board: Fri Jan 27, 2006 1:47 pm, Currently with 11298 Posts

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  5. #25
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    Re: MW Work

    Credits are flowing nicely now. Anyone try running 2 per gpu? If so, is it worth it?



  6. #26
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    Re: MW Work

    Now the server is down for maintenance! Guess I will be getting my 5 million in Collatz after all.

  7. #27
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    Re: MW Work

    With the App_info file above, you can run 2. On my 4870's, can run 2 in about 6 min. Bad thing is they shut it down again. Just can't win.

    Joined Original Message Board: Fri Jan 27, 2006 1:47 pm, Currently with 11298 Posts

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  8. #28
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    Re: MW Work

    Well the server is back up.

    I have had Zero problems with MW wu's. Had issues with MW before until I rolled back CCC to 10.10 for my 4850s. Been smooth sailing since. BTW my OS is Win7 x64.


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  9. #29
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    Re: MW Work

    I too am getting WU's now.

  10. #30
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    Re: MW Work

    Fun fact: there is a way to increase the Priority of the GPU to up the load:

    <cmdline>-r0</cmdline>

    Add that in the app_info file, and you should see differences. Warning: probably not good for non-dedicated crunchers.

    Thread where they are talking about this: http://milkyway.cs.rpi.edu/milkyway/...rap=true#47532

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