Results 1 to 9 of 9

Thread: WUProp: Workunits longer

  1. #1
    Diamond Member
    Join Date
    October 24th, 2010
    Posts
    5,741

    WUProp: Workunits longer

    I increased the length of wu in order to ease the workunits validation.Now, the new workunits will run for 6 hours.

    More...

  2. #2
    Platinum Member
    denim's Avatar
    Join Date
    November 1st, 2010
    Location
    Maryland, USA
    Posts
    2,896

    Re: WUProp: Workunits longer

    Will this change the credit return?

  3. #3
    Diamond Member
    zombie67's Avatar
    Join Date
    October 24th, 2010
    Location
    Reno, NV
    Posts
    7,269

    Re: WUProp: Workunits longer

    Credit for non-CPU tasks is "free". It is purely additional. You don't have to make a choice to not crunch another project, to crunch non-cpu tasks. So any credit is good credit. So long as we are all paid the same credit in a project, it is all good.
    "Don't confront me with my failures, I had not forgotten them" - Jackson Browne

    Avatar source


  4. #4
    Silver Member
    Bikermatt's Avatar
    Join Date
    November 27th, 2011
    Location
    Northern ID
    Posts
    233

    Re: WUProp: Workunits longer

    Quote Originally Posted by denim View Post
    Will this change the credit return?
    Looks like they doubled that also.

  5. #5
    Gold Member
    Slicker's Avatar
    Join Date
    October 25th, 2010
    Location
    South of Cheeseland
    Posts
    1,253

    Re: WUProp: Workunits longer

    Quote Originally Posted by Bikermatt View Post
    Looks like they doubled that also.
    Now that's what I like to see. Double the credits for no work other than checking the memory and run times of the other BOINC projects is hard to beat.
    Spring 2008 Race: (1st Place)

  6. #6
    Past Administrator
    Fire$torm's Avatar
    Join Date
    October 13th, 2010
    Location
    In the Big City
    Posts
    7,938

    Re: WUProp: Workunits longer

    Quote Originally Posted by Slicker View Post
    Now that's what I like to see. Double the credits for no work other than checking the memory and run times of the other BOINC projects is hard to beat.
    ^What he said


    Future Maker? Teensy 3.6

  7. #7
    Friend of SETI.USA
    Join Date
    November 15th, 2010
    Posts
    2,452

    Re: WUProp: Workunits longer

    Hummmmmm we're still getting the same amount of Credit for the amount of non work we're doing if the Wu's are Double the Length, that's what I think anyway unless my Med's are messing my mind up ...

  8. #8
    Platinum Member
    denim's Avatar
    Join Date
    November 1st, 2010
    Location
    Maryland, USA
    Posts
    2,896

    Re: WUProp: Workunits longer

    Quote Originally Posted by STE\/E View Post
    Hummmmmm we're still getting the same amount of Credit for the amount of non work we're doing if the Wu's are Double the Length, that's what I think anyway unless my Med's are messing my mind up ...
    I think you're right as my credit return has not changed.

  9. #9
    Friend of SETI.USA
    Join Date
    November 15th, 2010
    Posts
    2,452

    Re: WUProp: Workunits longer

    Yup, getting Twice the Credit but doing Twice the amount of Non Work so nothings really changed other than the Wu's are Twice as long for Twice the Credit ...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •