Quote Originally Posted by trigggl View Post
Here's my definition of #1.

Crunch what you want when you want without pressure from team mates. It should be enjoyable for all.

Heavy hitters are pressured most of all. Just because they are the majority of credits on any given projects, doesn't oblige them to be the team saviors. They don't owe me anything or anyone else.

That's the kind of team I want to be on. I suspect that's the kind of team the majority of team mates that never visit the board want to be on.

Make it enjoyable for enough people and maybe we'll have the retention of members that we need to be No.1 overall.
Agreed. My statements were never meant to be a "Most Do or Leave" thing. The intent is only to make friendly suggestions. And no, IMHO, we do not require saviors. Hence my suggestion of creating a series of objectives (or guidelines if you prefer) for the team. These could be added to "Welcome aboard" emails (preferably in the form of links) to new members and the challenge alerts sent to all members before an event.