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Thread: DistRTgen: WU handout stop (likely 2+ weeks)

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  1. #1
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    Re: DistRTgen: WU handout stop (likely 2+ weeks)

    Filled my Caches this morning but so far almost everything is being marked Invalid after finishing successfully ... I posted in the DIRT Forum to alert them about it ... Sometimes I think this Project is more of a PITA than it's worth ...

  2. #2
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    Re: DistRTgen: WU handout stop (likely 2+ weeks)

    Quote Originally Posted by STE\/E View Post
    ... I posted in the DIRT Forum to alert them about it ... Sometimes I think this Project is more of a PITA than it's worth ...
    I agree, but then I am forced to admit that PG credits have dropped off in a very significant way. What is the deal with low credits? Why can't they just throw us a bone here. . . It's all imaginative points anyway, and it's not like it's hurting anyone to foster the competitive crunching atmosphere by giving decent credits for your project!

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    Re: DistRTgen: WU handout stop (likely 2+ weeks)

    Quote Originally Posted by DrPop View Post
    I agree, but then I am forced to admit that PG credits have dropped off in a very significant way. What is the deal with low credits? Why can't they just throw us a bone here. . . It's all imaginative points anyway, and it's not like it's hurting anyone to foster the competitive crunching atmosphere by giving decent credits for your project!
    To make a long story short the PG Project claims we are only doing half the work with the GPU's that we were doing before thus 1/2 the Credit ...

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    Re: DistRTgen: WU handout stop (likely 2+ weeks)

    Quote Originally Posted by STE\/E View Post
    To make a long story short the PG Project claims we are only doing half the work with the GPU's that we were doing before thus 1/2 the Credit ...
    That is because they have a strange definition of the word work. According to their postings since the current search being performed by the project only produces half the number of results, they should reduce granted credit. The TRUTH is that the current search is only half as EFFICIENT as the previous one. Which by the way is not OUR fault. A farmer doesn't pay a hired hand half wages when the number of acres plowed per hour is cut in half because the rain turned everything to soggy mud.


    Future Maker? Teensy 3.6

  5. #5
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    Re: DistRTgen: WU handout stop (likely 2+ weeks)

    LOL! That was a good one. Yeah, well I'm sorry if their code sucks - I mean, my GPUs aren't any "less good" at crunching than they were 6 months ago, so I'm not sure why PG is throwing me less efficient code to work? I don't get all the BOINC politics anyway...you would think a hobby would be for fun and no one would get ruffled but apparently it's not the case.

    On a GOOD news note: I just looked at the DrPop rig here and I see CUDA work from DiRT! Yippee!

  6. #6
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    Re: DistRTgen: WU handout stop (likely 2+ weeks)

    You still have the PG Project, yes the Credits have been cut in half but it's still the best Paying CUDA Project out there if DIRT don't come back up again ... Pay's as much on my CUDA Cards if not a little more than MOO does on my ATI Cards ...

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    Re: DistRTgen: WU handout stop (likely 2+ weeks)

    Quote Originally Posted by STE\/E View Post
    You still have the PG Project, yes the Credits have been cut in half but it's still the best Paying CUDA Project out there if DIRT don't come back up again ... Pay's as much on my CUDA Cards if not a little more than MOO does on my ATI Cards ...
    Unless I am really off on my calculations (which I could be!), I am going to have to differ on this. I worked it out a while back - X$ on a CUDA card vs X$ on spent on an ATI/AMD card, they were about equal for DiRT credits or Moo! credits (well, DNETC at the time I did the math). If we drop down to PG credits vs Moo! credits, then we're not getting as much CUDA credits for the $. If you take Moo! out as well, then it's about even, because I think PG on a given priced CUDA GPU is roughly = to a similar priced ATI/AMD GPU crunching MW.

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