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Thread: DNET Broken?

  1. #1
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    DNET Broken?

    Anyone had problems with DNET. I get maybe 25% of my WU's fail.

    08-Jul-2011 20:33:53 [DNETC@HOME] Computation for task dnetc_gpu_ATI_5k_9434862_0 finished
    08-Jul-2011 20:33:53 [DNETC@HOME] Output file dnetc_gpu_ATI_5k_9434862_0_0 for task dnetc_gpu_ATI_5k_9434862_0 absent
    08-Jul-2011 20:33:53 [DNETC@HOME] Starting dnetc_gpu_ATI_5k_9434926_0
    08-Jul-2011 20:33:53 [DNETC@HOME] Starting task dnetc_gpu_ATI_5k_9434926_0 using DNETC version 131

  2. #2
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    Mumps's Avatar
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    Re: DNET Broken?

    Well, the two little cards I have running DNETC for the last 2 days have had no errors at all. But then, they're slow.

  3. #3
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    Fire$torm's Avatar
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    Question Re: DNET Broken?

    Well, errrr, hmmmmmmm.... This is news to me. I thought Dnetc was not operational yet.

    So I have questions.

    Does the credit compare well to Moo?

    What are the current runtimes like?

    Has it been stable?


    Future Maker? Teensy 3.6

  4. #4
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    Re: DNET Broken?

    Well, again, my cards are low end sloths, but...

    With just the 5770 and the 9500GT moved over to DNETC, The ATI is producing slightly more than it did on Moo! and the 9500GT slightly less.

    5770
    9500GT

    PS: DNETC has been reporting stats again only since July 1st.

  5. #5
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    Re: DNET Broken?

    They are both paying 8.5 credits per stats unit so there should be no difference if you are using a single GPU. If you are using 2 or more GPUs you should get higher payout on Moo. Moo gives out workunits with packets that are a multiple of the number of cards in your system. Because of this your GPUs never go idle. DNETC on the other hand will give out wu with an odd number of packets ... ie 13 packets to 2 GPUs so 1 GPU sits idle while the other finishes the last packet.


  6. #6
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    Re: DNET Broken?

    OK guys. Good to know. Thanks for the info.


    Future Maker? Teensy 3.6

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