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Thread: Download problems

  1. #21
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    Re: Download problems

    Quote Originally Posted by kaptainkarl1 View Post
    I will check it out as soon as I get home. Thanks F$

    Edit Nope not using that File F$ any other ideas?
    The only thing left to try is to reset the project and then restart BM. Give it try and take a look at the messages sent by FreeHal. Is it reporting any errors?


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  2. #22
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    Re: Download problems

    I know that this is a young kid running this thing, but it is very frustrating trying to keep it going. I noticed that on this 8 core, sometimes 3 or more wu's will not DL properly. The other 5 run while it tries to DL the other files. I found that if I keep hammering the server with retries, I can get it to DL. That works fine for machines with 1 or 2 cores, but for multi-core machines, sometimes a few WU's start to run while the others are hung up and if you get the files to DL, the machine will wait until all WU's are complete before asking for more work. I have been aborting the ones that get hung up so that it will ask for the full amount of work when updating. It probably has something to do with the LAN Nazis around here, but haven't had the time to look deeper into it.

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  3. #23
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    Re: Download problems

    Quote Originally Posted by Crazybob View Post
    I know that this is a young kid running this thing, but it is very frustrating trying to keep it going. I noticed that on this 8 core, sometimes 3 or more wu's will not DL properly. The other 5 run while it tries to DL the other files. I found that if I keep hammering the server with retries, I can get it to DL. That works fine for machines with 1 or 2 cores, but for multi-core machines, sometimes a few WU's start to run while the others are hung up and if you get the files to DL, the machine will wait until all WU's are complete before asking for more work. I have been aborting the ones that get hung up so that it will ask for the full amount of work when updating. It probably has something to do with the LAN Nazis around here, but haven't had the time to look deeper into it.
    I would just not worry about it and let it do its thing. It will correct itself.

  4. #24
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    Re: Download problems

    Quote Originally Posted by Fire$torm View Post
    The only thing left to try is to reset the project and then restart BM. Give it try and take a look at the messages sent by FreeHal. Is it reporting any errors?
    Weird. Reset and restarted. Ended up with 13. Should be getting 23. Thanks for the input. I will rinse and repeat tomorrow if I don't receive more overnight.

  5. #25
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    Re: Download problems

    Went back to getting 8 again. What the ...? Anyone have any other ideas? Hate losing all them free stones.

  6. #26
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    Re: Download problems


  7. #27
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    Re: Download problems

    Hmmmm... This is a wild guess but maybe its due to memory limitations? If you have a ton of RAM then check your Disk and Memory Settings in BOINC Manager under Preferences.


    Future Maker? Teensy 3.6

  8. #28
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    Re: Download problems

    What is the preferences overide file and how do I make it stop?

  9. #29
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    Re: Download problems

    Quote Originally Posted by kaptainkarl1 View Post
    What is the preferences overide file and how do I make it stop?
    It's the locally stored file of the preferences you set in BOINC Manager. What it overrides are the settings from the web based BOINC Account Manager aka BAM. So you really DON'T want it to stop unless you only use BAM.

    Here are my desktop settings for Disk & Memory Usage:
    Disk Usage

    Use at most 100.00 Gigabytes disk space

    Leave at least 5.00 Gigabytes disk space free

    Use at most 75.00 % of total disk space

    Tasks checkpoint to disk at most every 60 seconds

    Use at most 85.00 % of page file (swap space)


    Memory Usage

    Use at most 80 % when computer is in use

    Use at most 90 % when computer is idle

    [Check mark] Leave applications in memory while suspended


    Future Maker? Teensy 3.6

  10. #30
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    Re: Download problems

    Thanks FS I figured it out. Anytime you suspend a project in the manager it defaults to those settings. Still only getting 8 units and my settings were very close to yours.

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