Hi Everyone,Time for another status update. I'm still working on the BOINC server daemons, however I've swapped the client code over to using Boost::multiprecision and GMP, allowing for arbitrarily large integers where the code needs them. This has also streamlined the client application a bit (although it's going to make implementing the GPU versions a bit tricker). I'm testing the client application right now and it looks like everything is working, so the to-do list for the project being live again is:1. compile 32/64 bit linux/osx/windows binaries2. finish updating BOINC server daemons to use multiprecision ints.cheers,--Travis

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