Don't see the need, they can't keep up with us as it is. I currently have 700+ wu's pending.
Don't see the need, they can't keep up with us as it is. I currently have 700+ wu's pending.
Yeah, but that's a different issue, and will be resolved shortly. It shouldn't stop anyone from crunching, as the credits will be awarded eventually. No crunching time or credits lost.
About the app_info: It used to be that the app under-utalized the GPU. By using the app_info to run 2 tasks per GPU, you got almost 100% utilization, and better over all credits/day. However, they recently updated the app. Now the tasks run at near 100% GPU load, which is great. No app_info needed any more.
I haven't stopped crunching and I won't, but it doesn't change the fact that it's true....they can't keep up with usand I feel it will be an ongoing issue. Just sayin'
Only just recently have they encountered an issue, since they increased their credits to compete with PG. But it's not been an ongoing issue or anything. The last time this happened (something like 6-12 months ago), they immediately upgraded their HW. They just today posed that they would be upgrading their HW again in two weeks. Why do you feel it will be an ongoing issue? What have you read that I haven't? Maybe I missed something.
In any case, that has nothing to do with GPU utilization, which is what this thread is about. We should be maximizing utilization regardless of the amount of work. The faster we crunch distrrtgen tasks, the faster we free up the GPUs to crunch other projects when distrrtgen is out. It all about maximizing utilization. An half-used GPU is a crime against humanity.
Is there any app_info for ATI to use at DistrRTgen to run multiple tasks?
I will start thinking on bunker some Dirty, just for precaution ...
Bunkered Duke
Last edited by Duke of Buckingham; 09-19-12 at 09:01 AM.
Friends are like diamonds and diamonds are forever
I didn't find that an app_info.xml was necessary. GPU load was very close to 100% naturally.