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  1. #1
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    zombie67's Avatar
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    DistrRTgen: Credits increased

    They just bumped up the credits from 8,758.00 to 10,947.50 per task.

    Also, the forum index for this project is missing the ATI badge.
    Last edited by zombie67; 04-07-12 at 10:38 PM.
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  2. #2
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    Re: DistrRTgen: Credits increased

    Quote Originally Posted by zombie67 View Post
    They just bumped up the credits from 8,758.00 to 10,947.50 per task.

    Also, the forum index for this project is missing the ATI badge.
    Done.


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  3. #3
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    Re: DistrRTgen: Credits increased

    Anyone know if lowering the memory will have a negative effect on wu completion times like Collatz?



  4. #4
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    Re: DistrRTgen: Credits increased

    Not sure. I do know that DIRT use more than 80% of a CPU, so if you are running multiple instances or multiple cards, you need to allocate CPU resources.

    Joined Original Message Board: Fri Jan 27, 2006 1:47 pm, Currently with 11298 Posts

    If it ain't crunch'n, unplug it!

  5. #5
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    Re: DistrRTgen: Credits increased

    So cool. Love it when projects see the light and give us more of this arbitrary, free-to-them created numbers that we all CRAVE so much!

    I don't know if it does this on every computer, but on the rig I run Dirt on the two 460GTX cards, it automatically disables crunching on one CPU core - this is on an AMD X6 rig, so I get 5 cores left for other projects.

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