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Thread: So you want the team to be more competitive?

  1. #41
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    Re: So you want the team to be more competitive?

    I've got some going now. I'll let everyone know how they do.
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  2. #42

    Re: So you want the team to be more competitive?

    I have not seen any validation issues yet with the 1.02 app... looks good on my gentoo 64 bit boxes.

  3. #43
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    Re: So you want the team to be more competitive?

    Quote Originally Posted by Mr. Hankey View Post
    I have not seen any validation issues yet with the 1.02 app... looks good on my gentoo 64 bit boxes.
    My lone gentoo 64 box has returned 4. They are all pending, which I guess is better than validate error.
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  4. #44
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    Re: So you want the team to be more competitive?

    Thanks for trying it again. Sorry if I steered anyone into it before it was ready - as Zombie said, the Win64 app was great - the Linux app needed a little (major?) tweak, apparently.

    Glad it's working now. Mr. Hankey, your credits could go through the roof, and so could Mumps'! :-)

  5. #45
    vaio
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    Re: So you want the team to be more competitive?

    Quote Originally Posted by zombie67 View Post
    I am getting 290 credits per hour. What are you getting?
    I got a poxy 56 for 10 hours i7 work......plug duly pulled for now at least.

  6. #46
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    Re: So you want the team to be more competitive?

    Quote Originally Posted by vaio View Post
    I got a poxy 56 for 10 hours i7 work......plug duly pulled for now at least.
    Bizarre. Here is my i7 windows machine:

    http://androinc.net/results.php?host...state=3&appid=

    For the 29 credit tasks, it is making over 200 c/h , and for the 115 credit tasks, it is making over 100 c/h.

    I wonder if you are being hit by that "pause if CPU usage gets over 25%" setting?
    "Don't confront me with my failures, I had not forgotten them" - Jackson Browne

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  7. #47
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    Re: So you want the team to be more competitive?

    I just did the math on mine. 38+K for the day yesterday, divided by 2 quad core CPUs = ~200 credits/hour per core. I'll let you know if it can sustain that over the next few days...

  8. #48
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    Re: So you want the team to be more competitive?

    Quote Originally Posted by zombie67 View Post
    Bizarre. Here is my i7 windows machine:

    http://androinc.net/results.php?host...state=3&appid=

    For the 29 credit tasks, it is making over 200 c/h , and for the 115 credit tasks, it is making over 100 c/h.

    I wonder if you are being hit by that "pause if CPU usage gets over 25%" setting?
    PG PPS = 365 c/h on my i7 950 and 3.06 GHz vs 2.67 GHz on your i7 920 isn't 80% faster, I think I'll stay on PG for now.
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  9. #49
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    Re: So you want the team to be more competitive?

    Quote Originally Posted by zombie67 View Post
    Bizarre. Here is my i7 windows machine:

    http://androinc.net/results.php?host...state=3&appid=

    For the 29 credit tasks, it is making over 200 c/h , and for the 115 credit tasks, it is making over 100 c/h.

    I wonder if you are being hit by that "pause if CPU usage gets over 25%" setting?
    That would be my guess too. I had to change all of my rigs from the 25% to 0; my returns prior to that were rather pathetic to say the least.
    "My god! Do we really suck, or is this guy really that good?" - Mr Hertz - Shoot 'Em Up






  10. #50
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    Re: So you want the team to be more competitive?

    You guys got me thinking, so I did some quick calculations using the validated WU's from Androinc. For yesterday all completed tasks returned 40,022 credits so that would be 1667 per hour. Not too bad I guess if you figure it that way.

    Now on a credit per hour per core basis... that's a little different. 40,022/24/23 = 72 credits per core per hour. But that's an average and "average" is for 's.

    I expect this to go up a little since I didn't get my new rig online until around 0800 hours.
    "My god! Do we really suck, or is this guy really that good?" - Mr Hertz - Shoot 'Em Up






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